IP wants to be owned

So, we’ve finished our negotiations with Jarkko Vuori about my continuing role in his game development project. To sidestep any suspense, the short of the story is that I’m signing over any remaining rights to what I’ve worked on thus far for the project, and go on to other projects. The price is nominal compared […]

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Act Your Evil #2

We’ve played two more sessions of Acts of Evil since I wrote about it a couple of weeks ago. I’m putting my playtest notes here in the blog in the interest of having the whole story in one place, and to give interested readers an idea of how one might go about writing hopefully useful

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Intellectual Rights in Game Design

I’ve had a fascinating couple of days now, discussing the financial precepts of creating games with Jarkko Vuori. Our expectations and assumptions about the topic are rather different, so we’re having some trouble agreeing on how a reasonable and efficient game studio should distribute matters of responsibility, profit and ownership of intellectual property rights. Our

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Computer Game History Analysed

I really am too busy to blog much right now, on the account of having to put together a rough test version of Karta Machiton. But I do have the time for a short observation, inspired by Ville Vuorela, who graciously gave me some rather interesting pointers on computer game types as a comment on

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Of Professional Jealousy

I think I’m not ready to let the blog-whining thing go just yet. I myself like reading about other people’s lives when I’ve met them or am otherwise interested in their work, so perhaps others are similarly interested in mine. Depends on how entertaining you can get about your own foibles, I guess. As the

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More Computer Game History

OK, of course I couldn’t let it lie (actually, Jari couldn’t; there’s a guy who can’t leave a job unfinished). Now that I’ve expanded my list of “essential games” to an unwieldy length, I can perhaps forget the whole thing, secure in the knowledge that I’ve probably caught most games in my target segment. Certainly

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(My) Computer Game History

I’ve said several times that I’m not exactly experienced about electronic gamer culture. I’ve never played a modern MMOG, for example, and I don’t hang out on any computer gamer forums or such. I’ve read some computer gaming web comics, but even those seem a bit like outsider stuff to me – I’m sure that

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Concepting Karta Machiton

I got a logo, that makes my game cool: Next, I’ll proceed to write an abstract of the game and it’s relationship to Theomachia. I have a Finnish-language concept document for this one as well, but Jarkko Vuori told me that he actually got some points from the Theomachia abstract that he’d missed in the

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Blogging plan

Hee hee, my blog got positive attention from Ville Vuorela (who’s apparenty becoming a strange raving gnosis-gnome mascot for my blog, based on how I end up referring to him constantly; I probably should get his picture in the sidebar or something), which has interesting results for blog visibility. One of the good parts in

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