I may well be running late with my self-determined newslettering schedule again, but I gotta say the reason here is pretty solid, too. One could even call it ruinous.
Fear and helplessness in Lumbago land
Earlier this week I was doing some house-cleaning, which involved moving around large bags of boardgames. (Yes, that’s not even an uncommon thing for boardgaming hobbyists. Those things stack up, and spacious bags are handy for moving them to and fro.) I wouldn’t characterize the bags as particularly heavy, but regardless: I bent forward to pick one up and then had the peculiar experience of my spine giving way. It was like a small shift in my spine, like some small piece, say a “disc”, had “slipped” out of position.
I’ve experienced your garden variety back pains, of course I have; I imagine everybody over 25 years old must have. This was completely different, a sharply searing pain that forces one to jerk away from the source, in this case a particular position of the spine. It felt impossible and ruinous to push through, the sort of pain you ignore at your own peril. At the same time it wasn’t entirely and instantly debilitating, apparently, because I kinda hobbled around enough to take the boardgames to storage. That took just half a minute, and when I was coming back and noticing that the back pain wasn’t going away, I realized that this was clearly serious: the most minute shift in the position of the lower spine would send searing pain signals. Lying down was both nigh-impossible and didn’t really help much.
I’m not a doctor, but I am a little bit of a folklorist, so I could instantly tell that what had struck me was the common folk ailment known in Finnish as “noidannuoli”, the ‘witch’s arrow’. Actual medical diagnosis would have to wait for a bit of an Internet detour, but for those inclined to supernatural explanations, this would be the traditional one: a secret enemy of mine shot me with a Magic Missile from hiding, causing a sudden and debilitating back pain. (This’ll be what the Magic Missile will look like the next time I play a Wizard in D&D: it’s invisible and a hit just plain causes your lumbar region to explode.)
My brother has some personal experience with what we ended up diagnosing as essentially the same kind of back pain, and, well, if you have familiarity with this sort of thing you can probably guess that what I experienced here is very likely a form of spinal disc herniation, a statistically very common form of lumbago (lower spine) dysfunction. I have a fair bit of confidence in the diagnosis here, so while the experience has been scary and frustrating, there’s little reason to go bother a doctor about it. We’re not exactly at a point of civilization where society can afford hand-holding random lumbago patients.
Managing fear and helplessness
I have the privilege of being a self-assured philosopher type, memento mori, blah blah, so it’s not like I fell apart instantly at the experience of breaking my back. But as I tried to capture above, whether you can handle the stress or not, the experience qua itself is surely remarkably fearsome. Masculine warrior patterns of self-control and crisis control and well, control in general, are particularly awkward for processing the helplessness of being a cripple, too; there is nothing to fight, no problem to solve, no triage to be done. Immediate panic and despair can be set aside, but when the crisis continues for hours and days, ignoring the grief does nothing for you; it must be processed.
The herniation (I’m just going to keep assuming that this is spinal disc herniation, as per my self-diagnosis) has essentially crippled me as a functioning physical being for most purposes outside desk work; at least it doesn’t affect my ability to sit (in a carefully calibrated fashion) and write. The slow and deliberate fashion in which I have to stand and walk, and the basic inability to lift or carry, make most other things impossible. As the pain comes in sudden spikes during movement, it’s difficult to ignore entirely, and you definitely shouldn’t give me a baby or other fragile things to hold right now.
The basic treatment for the injury is rest, light exercise and patience. The good news is that this is indeed a very common type of affliction, for all that I hadn’t personally experienced it before, and it’s generally considered likely to more or less heal on its own. Might take several weeks, but apparently I shouldn’t start looking for a wheelchair quite yet. Of course hearing others say that is thin gruel next to the subjective experience of entirely novel realms of pain.
As a general note on managing the stress of the experience, I find that what works best for me is proactively understanding and exploring the situation. Practically speaking, after the initial diagnosis, I’ve spent a couple of days collecting subjective sensory data on how my body has suddenly changed. This has brought me some confidence on the herniation diagnosis, which in turn allows me to understand the physiological nature of spinal disc herniation.
Why my back hurts
The root of fear/helplessness is in the unknown. As any practicing philosopher can surely tell you, anything that can be comprehended by the mind can be acknowledged and quantified. It is only the unknown that we fear.
Consequently I found an amusing self-interest in reading a bit about the exact nature of spinal disc herniation as a physiological phenomenon. Makes the pain more understandable, and while I do not consciously direct my body to heal, knowing the theory of recovery is certainly better than operating on the assumption that I will never run (or even really walk) again.
The gist of this herniation affair is, if I’m allowed a dumb summary, that the soft and bendy connecting tissue between vertebrae (the bony parts of the spine), which is often called the “disc”, can tear and rupture from the pressures involved in using the spine to carry boardgames. The disc consists internally of a sort of shock-absorption gel, wrapped in the kind of tough membrane that you’re no doubt familiar with in biological constructs. There are several of these discs in the lower spine and neck, the particularly bendy parts of the human spine.
Apparently the herniation is inherently not superbly dangerous, as the disc can heal from the injury, as one does. The painful symptoms are caused by local pain nerves not liking pressure on the distressed flesh, and secondarily and more famously/seriously by the herniated lump of flesh pressing into the spinal canal and pinching various nerves there. The actually serious herniation symptoms, the kind that require medical attention, are caused by such nerve pinching. Sciatic nerve would famously radiate pain to the legs, for example, and the prospect of losing anal control due to such nerve issues does sound awkward.
However, as best as I can discern from subjective pain experience, what I have here is a very let’s say garden variety herniation: while the pain was surprising and scary at first due to lack of experience with this type of injury, it is very clearly completely localized to the spine itself. I guess I’m literally in pain because the disc itself is inflamed and thus it hurts when I put any pressure on it, rather than due to my spine being in the process of crumbling into dust, leaving the spinal cord open to the wind. I’ve yet to manage to get any “interesting” radiating nerve effects out of this.
A clear case of knowledge alleviating fear and concern here. I’m basically just getting horrible back pains because of the equivalent of a badly stubbed toe that just happens to be in a part of the body where it’s difficult to avoid putting pressure on it. Not because I’m e.g. in the process of sawing off the sciatic nerve or something like that. (Apparently if the latter was occurring, I’d notice it for lack of mobility in the leg itself.)
Coup de Main in Greyhawk
But that’s it for my personal problems, let’s look at the gaming schedule. The game’s open to visitors, newcomers, inexperienced players, cats and dogs.
Monday Coup session #113 was rescheduled for Monday 26.12., starting around 16:00 UTC. We’ll see if enough players will make the time for play on St. Stephen’s day.
Sunday Basic is on holiday break until January. The next session is scheduled for 1.1. More on that closer to the date.
Coup de Main #88
More Coup de Gnarley from last summer, with Tuomas:
Knights were back in Narwel after successful adventure on the griffon mountain, and they had a new tip about lost magical treasure from their wizard patron. This time he was after Nogfolio’s fabled brass hand, lightning bolt throwing artifact supposedly lost in old temple in nearby forest. He promised 5000 gold pieces for the artifact.
Fair enough. This Narwellian wizard fellow is the one who lifted a few curses from the party in trade for the periapt from the griffon mountain. Apparently he’s been happy with the relationship, as quests keep dropping.
Knights were interested and they asked around about the place, learning lots of interesting things about poisonous fungi, duke’s lost wizard, odd fellow wheelbarrowing bones into the cave, bandits and more rumors about Nogfolio’s fabled brass hand. Seemed legit, so they bought supplies and headed out.
Trip to forest was uneventful and Knights arrived at a stream dropping down to a cave with stairs leading down by nightfall. They decided to do a bit of a stakeout since rumors said that the cave saw lot of traffic. They made well-hidden camp and set watches for the night.
Rob was on the watch when he spotted a huge, strange creature in the night. There was little moonlight and Rob could make out dozens of feet long serpent flying through air nearby. The serpent had vaguely human head and antlers on it back. It didn’t notice Knights’ camp, maybe better so.
In the morning, Knights got into dungeoneering mode. The initial cave had some small monkeys that seemed uninterested in the adventurers, they just monkeyed around. What was interesting that they seemed to be able to stay under water for really long time. Knights gathered some unusual moss from the cave and proceeded to a crystal studded corridor leading out.
The place had lots of crystals everywhere on the ceilings and walls, glowing, pulsing and scintillating in multitude of colors. Kenna the fire witch detected magical auras all around them. Knights continued carefully.
The way split into three different directions, two had rooms with strange statues the Knights suspected being magical traps, one had bunch skulls lying around it. While they pondered what to do, a few kobolds came out of the third direction. Turned out they lived in large cave there and weren’t hostile. Knights asked them about their surroundings and paid with food.
Knights learned about stinky lizards, slime monsters, stairs down and that indeed man with wheelbarrow and woman in bright clothing had come through the caves. With this information on hand, Knights braved the statue without the skulls around it and proceeded to discover stairs down to a lower level.
Acrid smell greeted them downstairs, as well as some copper urn with their lids open. It looked bit suspicious, especially when Magnus heard some noise from one of the urns. Knights quickly picked up the lid and closed all the urns simultaneously. They started to plan tying the lids closed when they heard more noise from the next room.
Knights formed for combat and waited. The next room had metal grilled floor and the sound was like sweeping the floor?
Rob peeked around the corner and saw a figure sweeping the floor in the darkness. The figure didn’t seem to notice their lights that shone from the corridor to the room. Knights suspected undead and prepared to ambush it.
Knights brutally murdered the janitor zombie that was just doing its job. With all that excitement taken care of, Knights got back to exploration. They were in long room with metal grille floor suspended over pool of liquid giving eye watering acrid smell. They checked it the poor zombie’s broom and concluded it to be strong acid. There was one door out and a short corridor with alcoves (without grille floor) out of the room. The alcoves seemed interesting, four had leering stone faces their mouths open and the one in the back contained something looking like a safe door with keyhole.
Rob immediately suspected a trap and carefully checked the stone faces. He found holes in each eye and that the jaws had hinges. Could be gas trap so Rob plugged the eye holes with wax and everyone else retreated to previous corridor while he started to pick the lock.
Rob got the lock open and immediately heard sound of whirring clockwork but nothing else happened. Rob proceeded to open the safe door and loot the well-earned treasure: some electrum ingots, spell scrolls, magical hand mirror and 5 magical sling bullets. Score!
Knights returned to camp to count their spoils and we ended the first session of exploration in the Incandescent Grottoes.
I’m seeing a pattern in the way the Knights Temp have been adventuring recently: Rob the Thief kicks down various traps, and then the party goes home with the spoils. It’s a good pattern, largely made to work by Rob being both careful and turgid with levels. The funny part is that Rob insists that he’s not a member of the Knights, he’s just there temporarily while Bob the Commoner, Heikki’s actual Knights Temp character, heals from his chaos hydra bite.
Coup in Sunndi #62
As I’ve remarked before, I’m writing these reports from a bit of a remote, about six months since we actually played this stuff. I guess my memory of what we did in this session is a bit hazy, but whatever; not like I feel like writing a huge amount tonight anyway.
So as I discussed regarding last session, we were sort of switching adventures weekly here, taking turns between the “Doom of Naerie” affair and the “Bountyhunters of Dhalmond”, depending mostly on whether Antti was with us to progress the Naerie thing, which was generally considered the more concrete and pressing adventure between the two. Last week was bountyhunting, and this time it was back to Naerie, where last time the party had discovered the fables Wax Cauldron and then promptly sunk it into the harbor.
With that good deed done, we got back into what to me feels like a very interesting mode of adventuring, namely high-level maneuvering. The adventurers knew that divine signs were pointing at a city-threatening Doom coming down from the Hollow Hills within a month or so. But what should be done about that, exactly?
The session was largely spent in planning and managing the local political context, preparing the city of Naerie for the coming catastrophe. This sort of stuff:
- The paladins of Rao arranged for Raoan faithful to spread word of the evil omens to the countryside, so as to evacuate populations into the city in expectation of imminent assault by undead hordes.
- While attempting to coordinate with the city guard, Ben the junior paladin got hilariously suspected of being involved in an unrelated heist adventure (something about a royal ruby having been stolen, probably nothing to do with the Doom), which ultimately didn’t go anywhere.
- The oracles at the temple of Wee-Jas finished their elaborate rituals and infodumbed the party and involved NPC allies about the nature of the Duvan’Ku threat lurking in the hills. Lots of magical theory about atheist annihilationism, inner planes necromancy and whatnot.
- The Hollow Hills barbarian clan of the Hakadaro sent some messengers to Naerie to declare their great victory against the undead, which then obviously set the planning for further steps of Doom-management into high gear.
So a grab-bag of this and that, but what was in reality the centerpiece of the session was the players making strategic plans for how to manage the undead threat they were expecting. Their focus was very diplomacy-oriented, which meant that we spent time discussing the details of how the kingdom of Idee, the city of Naerie (the capital), and the Hollow Hills barbarian clans worked together as economic and military factions. Great stuff, I like this kind of intelligent, intricate fantasy wargaming.
The players ultimately settled on a sort of Grand Alliance plan; they’d learned all kinds of stuff about the barbarian culture of the Hollow Hills over the preceding sessions of various adventuring in the area, and among the dross there was the significant notion that while the clans were otherwise independent-minded and difficult to treat with, they were unified by the “Temple of the Bee Queen”, a hallowed institution that all the clans paid respect to. So if the paladins wanted to get the otherwise fairly hostile forces of Naerie and the barbarians to play ball and oppose the Doom together, one possible approach to doing that would be to travel to meet the Bee Queen cult and see if they might be convinced to back the operation.
The other immediate concern that might benefit from direct attentions would be to travel to the Hakadaro clan lands and see the nature of the undead threat directly. The Hakadaros, having been assaulted by the undead most fiercely, would presumably be friendly to the cause with trivial amounts of diplomatic wrangling, and the players were of course well aware of how close they live to the cursed mountain itself.
With these sorts of strategic-level concerns on the line, the adventurers ended up leaving instructions for Naerie to prepare its strength, while leaving to the hills themselves to rouse the barbarian clans to help. The PCs even missed having an actual royal audience, amusingly. Understandable, as it was taking time for Naerie to come to realize how pressing the situation was (all this talk of Doom was, after all, merely religious doom-saying at this point), and every day the adventurers wasted was one more day of delay in starting the process of Unifying the Clans.
A side point about the politics here: whenever I discussed the political structure of the Hollow Hills barbarian nation, I made a point of how the clans generally speaking never convened for a royal moot to appoint a King unless they were planning to march to war against the civilized peoples living in the surrounding lands. This generation’s target du jour for the barbarian raiders, quite openly expressed all along, has been Naerie itself; lots of barbarians in the hills who are waiting and hoping for the day when the clans manage to set aside their differences and march to burn that nest of villains to the ground. So kinda fun to see the consequences if the players manage to Unify the Clans against the threats of Evil and whatnot.
Anyway, we’d spent most of the session in planning work. The actual expedition to the Hills (planned to hit the Hakadaro clan lands first, and then off to the Bee Queen Temple, I think) was distracted by a minor stirge encounter that the players handily managed by finding impromptu shelter from the blood-sucking birds. Just a bit of conventional adventure chaff to end the session on.
State of the Productive Facilities
I’m pretty brokeback right now, which isn’t the best for working motivation, but at least I can sit and write, so I’m not quite ready for the glue plant yet. I fortunately got all the time-sensitive stuff cleared off my desk before herniating, and there’s no pressing yardwork or anything like that demanding by back muscles, so I guess I’m just chilling for the holidays here, waiting to regain mobility.
Please see a doctor ASAP and get an MRI scan.
You are not panicking, which is good, and chances are this will blow over, but you definitely shouldn’t be taking this lightly.
I’ve had a disc removed after trying natural recovery first. Alas, the sucker was leaking and after a few days the liquid pressed on some nerves. Worst pain I’ve ever experienced, no contest. I fully anticipated begging or making a scene to get the paramedics to make the fucking pain go away, but being put onto a special stretcher surprisingly made things bearable. I still didn’t want to get operated on, but when I began to lose feeling and control of my left foot a few hours later, I had no choice.
(I also had an MRI right away here, so there were no mistakes made. The leakage was tiny and might have stopped on its own. And I’m walking and everything, so there’s no reason to be scared. Modern medicine FTW!)
Best of luck!
I’m fairly confident with letting this heal on its own, thanks. After what, five days at this writing, the pain (caused by the swelling of the herniated disc basically, is my best guess of the moment) has largely receded. I imagine that if this is going to become inflamed, it’ll let me know. Otherwise the care advice I’ve gotten from various sources, including some real doctors, has basically been to walk it off.
Lumbago pains like this can be serious enough to need specific medical care, but it seems to basically depend on the exact manner in which the disc herniates; it’s just inherently a very variable type of trauma, ranging from largely harmless to lethal. If it doesn’t cause infection in the spinal canal or pinch nerves, there’s simply not much to be done about it except wait for it to heal. This never even got bad enough to make me yearn for pain medication, so there’s just not much that a doctor could do about it as far as I know.
It’s true that I’m not particularly inclined to burden the medical establishment (or anybody else, really) with my troubles, but I’m not self-destructive about it either; I’ll go and see a doctor about this if it develops against predictions. In the meantime it’s a fiscal citizenship duty to avoid wasting public health resources frivolously. (In a socialist medicine arrangement like Finland has, I mean; I suppose I could purchase however much MRI I want from the free market in the meantime if I wanted to.)
By the quick healing, I suspect it was more likely just a normal sprain, rather than a disc injury. There are a number of smaller muscles that stabilize and move the spine, that span just one or a couple of vertabrae (Rotatores, Multifidus), explaining the localized pain as opposed to more general back ache from tired muscles.
https://en.wikipedia.org/wiki/Rotatores_muscles
https://en.wikipedia.org/wiki/Multifidus_muscle
Here’s a bit lengthier and reasonable looking explanation:
https://abbottcenter.com/bostonpaintherapy/2009/10/20/low-back-pain-causes-multifidi-muscles-sometimes-rotatores/
Hey, could well be! I could see the subjective sensory experience matching with a bad, sudden sprain of a small muscle. I’ve mainly been operating with the disc bruising explanation because it more or less matches the symptoms, seems like the most serious thing it could be, and doesn’t require anything in particular as a treatment. In other words, no good reason why it couldn’t be something else instead, if there’s indeed something else to bruise/sprain back there like that.